RAID: WW2

  • My Role: UI & UX Design

  • Team size: 60 PEOPLE

  • Release Year: 2017

  • Game: FPS, 4 player co-op,

  • Studio: Lion Game Lion & Starbreeze Studios

  • Location: Stockhlom, sweden

My contribution on this project

Preparing the Game for Release

During the final months of production, I joined the Lion Game Lion team as part of a temporary Starbreeze support team, helping bring the UI to release quality. I collaborated closely with other UI artists across menu, HUD, and visual asset production.

  • Created 2D assets, including equipment, character, and weapon icons.

  • Delivered final HUD polish and visual refinement.

  • Supported menu polish and release-ready UI consistency.

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