RAID: WW2
My Role: UI & UX Design
Team size: 60 PEOPLE
Release Year: 2017
Game: FPS, 4 player co-op,
Studio: Lion Game Lion & Starbreeze Studios
Location: Stockhlom, sweden
My contribution on this project
Preparing the Game for Release
During the final months of production, I joined the Lion Game Lion team as part of a temporary Starbreeze support team, helping bring the UI to release quality. I collaborated closely with other UI artists across menu, HUD, and visual asset production.
Created 2D assets, including equipment, character, and weapon icons.
Delivered final HUD polish and visual refinement.
Supported menu polish and release-ready UI consistency.
HUD mockup exploring the Camp state, including new iconography, out-of-combat teammate health states, and subtitle presentation.
Late-stage UI polish for the Settings menu, exploring component states, interaction feedback, and the placement of the Reset Defaults action.