RAID: WW2
Game: FPS, 4 player co-op,
Studio: Lion Game Lion & Starbreeze Studios
Location: Stockhlom, sweden
My Role: UI & UX Design
Team size: 60 PEOPLE
Release Year: 2017
Making game ready for release
As part of the final months of production some members of Starbreeze development team joined temporarily the Lion Game Lion to finalize the Game for Release.
During this few months I contributed with delivering and providing menu and HUD design collaboration with other UI artists.
2D assets as Equipment, Character, Weapons icons
HUD Polish pass
Menu Polish pass
Mock up showing the Camp state of the HUD. This included new Icons and out of combat state of teammate Health bars as well subtitles.
Late stage polish for the UI design for settings menu. This mock-up was made to explore where the "reset to defaults" and "states of the settings components".