VR PARK Dubai

Ideation, Conceptualization, initial visual illustrations.

Physical space & set design

VR PARK — Conceptualization & Visual Experience Design

I contributed to the early-stage conceptualization, visual presentation, and spatial staging for multiple attractions at VR PARK in Dubai. My role focused on shaping the thematic atmosphere, player journey, and the physical-to-digital transition that each VR experience required.

John Wick Cinema Experience

Inspired by the world of John Wick, the attraction was designed as a luxury cinema themed around The Continental.

My contribution:

  • Developed visual concepts and environment moodboards to capture the Continental’s iconic noir, upscale aesthetic.

  • Designed the spatial layout and staging inside the cinema-themed environment to reinforce immersion before players entered VR.

  • Supported the visual presentation for the companion VR ride based on The Mummy, ensuring both experiences felt cohesive while maintaining their distinct identities.

  • Created presentation materials used for stakeholder alignment, attraction previews, and internal approvals.

PAYDAY: First World Bank

Based on the iconic heist setting from Payday, this VR attraction recreated the First World Bank as a physical walk-through experience.

My contribution:

  • Designed the visual direction and thematic staging of the physical space to capture the look and feel of a high-security bank.

  • Crafted the end-to-end user journey: entering the lobby, interacting with a bank teller, and transitioning into the VR vault environment.

  • Prepared concept visuals, reference compositions, and environment sketches to communicate the atmosphere and player flow to the broader production team.

  • Ensured both the physical set and VR experience created a seamless narrative transition for guests.

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Raid: World War II