PAYDAY 2
GAME TYPE: 4 player co-operative FPS
Studio: Starbreeze Studios
Location: Stockhlom, sweden
Release Year: 2015
My Role: UI/UX Design, 2D Art
Team size: 50-70 PEOPLE
My involvement: Post release updates
GAAS: Monthly free updates, DLC, Game modes, Playable heist, etc.
Menu revamp
Led the UI/UX development of post-launch features for a live-service product, collaborating closely with Production, Game Design, and Engineering from concept through implementation.
Designed accessibility features, including a motion-sickness crosshair.
Developed UI/UX for new game modes, including Holdout.
Designed scalable customization systems, including Weapon Colors.
Redesigned and improved existing experiences, including the Perk Deck menu.
Holdout Game Mode
Designed the UX integration of Holdout, a new endurance-based game mode, into PAYDAY 2’s existing menu and matchmaking experience. The mode challenges four-player co-op teams to defend hostages through nine increasingly difficult assault waves.
Integrated Holdout into the existing game-mode and matchmaking structure.
Designed around four-player online co-op and escalating difficulty.
Supported a weekly rotation with milestone-based rewards.
Encouraged replayability through progression, challenge, and recurring rewards.
Weapon Color Customization
I designed a scalable weapon color system that simplified long-term content management while giving players greater freedom to personalize their loadouts. Unlike weapon-specific skins, colors could be applied across the entire weapon catalogue.
Created a flexible customization system compatible with any weapon.
Supported both unlockable colors and purchasable color packs.
Enabled players to preview and inspect colors before purchase.
2D Icons & Assets
Created and maintained 2D assets for an established live-service game, ensuring visual consistency across ongoing content releases.
Produced hundreds of in-game assets supporting both free updates and premium downloadable content, working within the existing visual language while evolving the experience over time.
2D Assets
Various Concept art, Key art